![]() Use the APIs provided by the Play Games plugin. To get a user's Play Games player information or to access Play Games services, The signed-in user's unique user ID from the auth variable, and use it to In your Firebase Realtime Database and Cloud Storage Security Rules, you can get have one use User.TokenAsync() instead. Do NOT use this value to authenticate with your backend server, if you The user's Id, unique to the Firebase project. In your game, you can get the user's Firebase UID from theį object: user = auth.CurrentUser This new account is stored as part of yourįirebase project, and can be used to identify a user across every app in your , ) Īfter a user signs in for the first time, a new user account is created and Then, when a player chooses to sign in with Play Games, call ![]() PlayGamesPlatform.InitializeInstance(config) RequestServerAuthCode(false /* Don't force refresh */) PlayGamesClientConfiguration config = new PlayGamesClientConfiguration.Builder() In your game, configure a Play Games client with the RequestServerAuthCode Play Games sign-in in the Firebase console, into the Client ID
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